Melody Mod #3

The first release of the mod is ready and available for XBOX!

Using the material layer to overwrite the Dogmeat model has been successful, basic interactions has been set and is possible to trade (should have a 500 weight limit), set to stay and go home (only to the finding location for now).

I will test in game for now and start to work on some upgrades:

  • selectable home destination
  • create a mini quest to enable the follower
  • improve dialogue tree and options
  • setup the sneaking behaviour
  • create some special action to ‘calm down’ animal enemies
  • create a interaction with couch elements